Welcome to my website. Stay a while and browse

 

Tabletop Games

With a peculiar interest in live action role playing based in Middle Eastern history.

Video Games

Published and produced on Itch.Io and Steam

Teaching and Education

A brief background and a list of classes I’ve taught at different universities

WATAN is a 12 player live action role playing game based in a fictional Middle Eastern country where players become leaders of a land attempting to create a stable society through a civil war.

Published by Beau Mchgee and myself. I was responsible for:

  • Playtesting and organizing events

  • Mechanics balancing

  • Story and character design

  • Production backlog upkeep

Watch the trailer for Watan

Thawra is a 5-6 player tabletop roleplaying game focused on leadership and politics 10 years after the Lebanese Civil War. This game is still in development.

Here are some snippets :

Randomly Selected is an audio based immersive exhibition originating from the language communication game S.S.S.S. The exhibition targets the common struggle of language barriers that many immigrants and international students experience in the United States.

I was responsible for:

  • Localization

  • Exhibit preparation

  • Puzzle design

In this assortment of clips, travelers are answering questions in foreign languages in an attempt to solve a mysterious case regarding their luggage.

PacifyHer is a first person comedic horror exploration game.

I worked in a team of 5 other designers, and was responsible for:

  • Production (Backlog upkeep)

  • Game Design (puzzle making)

  • Sound Design (sound effects, voice acting)

  • Script writing

A Good Night is a walking simulator developed by myself and one other artist. It tells the story of a child struggling to fall asleep, and a father that guides them through their dreams.

As part of this project, I was responsible for:

  • Script writing

  • Voice acting

  • Music/sound design

 Before I became a designer, I taught middle school through Teach for America. Since then I’ve developed a pedagogy around culturally responsive teaching, and have combined my passion for games with education.

Classes I taught include:

  • Serious and Subversive Games (Pratt Institute)

  • Game Design I and II (Long Island University/ New York Institute of Technology)

  • Visual Design (Long Island University)

  • Collaboration Studio (Pratt Institute/Long Island University)

  • Games Through History (Long Island University)

  • Game Studies (Long Island University)