RUBBLE is a visual novel telling the story of a young person trapped under debris. It’s based on the strife of survivors during the Syrian Civil War.
This was a solo project, and I responsible for:
Scripting gameplay sequences (dialogue choices, alternate paths, items, conditions)
Story writing and dialogue
Camera movements, transitions, and fading
Artwork, including dialogue box, background, and sprites
Music
Due to the setting being mostly underground, I had to find unique ways to keep players engaged with limited visuals. This included the use of screen shakes, timed dialogue, alternate endings, and an inventory system.
If you would like to play RUBBLE, I have left a link here.