RUBBLE

RUBBLE is a visual novel telling the story of a young person trapped under debris. It’s based on the strife of survivors during the Syrian Civil War.

This was a solo project, and I responsible for:

  • Scripting gameplay sequences (dialogue choices, alternate paths, items, conditions)

  • Story writing and dialogue

  • Camera movements, transitions, and fading

  • Artwork, including dialogue box, background, and sprites

  • Music

Due to the setting being mostly underground, I had to find unique ways to keep players engaged with limited visuals. This included the use of screen shakes, timed dialogue, alternate endings, and an inventory system.

Every decision the player character makes has an impact on the potential ending. Dialogue boxes branch out and converge at multiple points

Every decision the player character makes has an impact on the potential ending. Dialogue boxes branch out and converge at multiple points

The white helmets depicted is a reward for the player reaching the “true” ending.

The white helmets depicted is a reward for the player reaching the “true” ending.

Depending on the scenario, failing to pick a decision could lead to the player to an undesired ending. Music and screen shakes are used to invoke urgency

Depending on the scenario, failing to pick a decision could lead the player to an undesired ending. Music and screen shakes are used to invoke urgency

If you would like to play RUBBLE, I have left a link here.