RUBBLE is a visual novel telling the story of a young person trapped under debris. It’s based on the strife of survivors during the Syrian Civil War.
This was a solo project, and I responsible for:
Scripting gameplay sequences (dialogue choices, alternate paths, items, conditions)
Story writing and dialogue
Camera movements, transitions, and fading
Artwork, including dialogue box, background, and sprites
Music
Due to the setting being mostly underground, I had to find unique ways to keep players engaged with limited visuals. This included the use of screen shakes, timed dialogue, alternate endings, and an inventory system.
Every decision the player character makes has an impact on the potential ending. Dialogue boxes branch out and converge at multiple points
The white helmets depicted is a reward for the player reaching the “true” ending.
Depending on the scenario, failing to pick a decision could lead the player to an undesired ending. Music and screen shakes are used to invoke urgency
If you would like to play RUBBLE, I have left a link here.